A wandering gunslinger searching for a murderer. Dark and mysterious past was a class prerequisite.
Shally's bounty hunter, who is forcibly recruited by the hero when he decides he needs another party member. Elaiya willingly agreed to become a slave(as if you'd let it end any other way), provided the Hero lets her take care of some unfinished business in the future. She is initially at a very low level, which belies her reputation as a highly skilled bounty hunter. Suspicious...
She will join your party during the boss fight during One is the Loneliest Party if it isn't full yet. Afterwards Shally will give you her blessing to collar her (like you care) and Elaiya is fine with it so long as you help her kill someone in the near future.
Skills given by Level:
- Level 1
- Stealth: Costs 10 Momentum. Personal, decreases threat and increases critical chance for 5 turns.
- Barrage: Costs 20 Momentum. Launches two physical attacks to a random enemy.
- Level 9
- Aim Ready: Costs 4 Momentum. Physical attack to one enemy that reduces AGI and increases chance to critical (stacks with Stealth).
- Level 18
- Headshot: Costs 25 Momentum. Physical attack to one enemy that can kill instantly.
Skills given by Relationship
- Triple Barrage: 20 Momentum, Random enemy, launches three physical attacks.
Skills from Kellos trainer-
- Prep Guns: Must be used before a battle. +50% critical chance, +40% momentum regeneration. Only for the first move.
- After the Circle of Strife quest, there will be a guard near the top of Eastfort. He will want you to get him away from there. Go buy the tenement in Northmarket Slums(5.500 Sil) and then talk to the guard again. You will either fight him or put him to sleep if you have sleep powder. You will be teleported to the tenant house with the guard living there now. Talk to him with Elaiya in the party to get this move. It gives a free buff that does
- Snapfire: Increased damage based on Attack and Luck stat. +12 Momentum gain.
- To learn this skill he wants you to get him a Phrasebook, you might be able to find this in the Scroll shop at Southport University District.
- Strike and Fade: Costs 15 Momentum. Increased damage based on Attack and Luck Stat. Automatically uses stealth after attack.
- You have to pay him 25,000 Sil to get this skill.
Skills from Accessory:
- Scattergun: Costs 15 Momentum. Physical attack on all enemies.
From Unity force:
- Covering Fire: A strong attack with a chance of critical hit. Inflicts a 2 turn 'hide' status on Hero that reduces his threat generation by 90% and gives him an additional 5% critical chance. Is followed up by a strong attack from Hero.
Weapons: Twin Pistols
If you want to be the damage dealer of the party, never bring Elaiya along. She is currently the
biggest ass kicker available not really right now (see note). The team
She is a physical attacker, pure and simple. Her Momentum will almost always be going up, and thanks to her high AGI she's usually going to be hitting with a lot of criticals. Due to her initially low HP and Defense it is recommended to use "Stealth" at the beginning of battles in order to decrease the odds of her taking damage. For the same reason avoid putting her in armor. While it might be tempting to give her an extra 2-3 points of DEF, it will cause Elaiya to generate more Threat. Thus making her a bigger target for enemies. There is an accessory inside the ghost ship on Sunnyshore Island that can help her be much more competitive for damage.
Elaiya is one of currently three party members that offers projectile damage, next to Felix and Bronwyn. While Felix attack damage is rather low compared to his magic stat and his access to damaging spell as the game progresses, Bronywn and Elaiya can compete in damage output. While Bronwyn relies on damaging debuffs to do a large portion of her damage even as elemental damage, Elaiya offers pure physical damage with all of her abilities. Combined with her high agility, she can deal large chunks of damage and potentially even one-shot enemies before they even get a turn.
All her techniques are single target, making her most efficient in sniping down dangerous enemies in packs or picking up low health targets before they become an issue. In boss fights, she can deal excellent damage as long as the fight is single target, as soon as minions are present her damage output becomes less reliable. All her techniques have a high cost which makes momentum management very important in any fight. All her damaging techniques have the potential to deal critical damage, which is great since her high agility stat also pushes her critial strike chance. That being said, all damaging abilities also have the chance to miss.
Next to her damaging abilities, Elaiya also starts with one defensive technique. Stealth greatly decreases her threat level, making her less likely to receive damage, while also giving a minor buff to critical strike chance. However, Stealth does not prevent group damage of any source.
The technique with the highest potential damage is Barrage with a cost of 20 momentum. It performs a double hit on a target, each hit with an individual chance to hit critially (or miss). A great disadvantage comes from the fact that you don't get to direct it at a specific enemy as the targets are chosen randomly. If there are priority targets you want to hit, you have to either use other abilities or depend on your luck. On boss fights with minions, it's usually best to take care of those first and then use Barrage and later Tripple Barrage to deal large amounts of damage to the boss.
Headshot is high damage ability against a single target of your choice. While the damage increase against a regular attack does not justify the high cost of 25 momentum, Headshot comes with the chance to instantly kill your target. This chances seems to depend on enemy level mostly, meaning you will one-shot low level enemies more often than regular ones and bosses practically never. Although the possibility to deal with enemies in just one hit, this technique is rarely ever useful. By the time you have built up enough momentum, your targets are usually battered down enough to finish them with Barrage anyways. It can work well in conjunction with Prep Guns, but overall the kill-chance as well as the overall damage are usually not worth using Headshot.
After the Circle of Strife quest, Elaiya can learn new abilities that greatly increase her ability to snipe down targets quickly:
Snapfire deals a great amount of damage, considering that at the point you gain access to it, your stats should be way buffed up which increases its damage even further. More importantly, Snapfire offers you a reliable method to build up momentum very quickly. Together with Elaiya's natural generation, you can alternate between Snapfire and any other damaging technique or weave in Snapfire to keep up Stealth without starving yourself on momentum. Especially since you gain access to Strike and Fade as well, which offers about the same amount of damage but additionally applies the Stealth debuff as well. Since you gain access in the current late-game, money should not be an issue and you should invest into learning this technique as quickly as you can.
Elaiya also has two abilities to buff her damage output. Prep Gun must be used before battle and grants a high chance to open the fight with a powerful critical hit as well as build up momentum very fast and follow up with even more damage. Therefore, it should be used before any battle. Aim Ready also increases critical hit chance for a low momentum cost. It requires a turn to set up and only increases the critical hit chance of your next attack. Since that not always leads to a critical hit, it's often more usefull to even just use a regular attack instead, especially in short fights.
As a pure physical damage dealer and a agility-based damage dealer, Elaiya comes with some disadvantages as well. Whenever she is debuffed with Pinned or Staggered, her damage is severly crippled. Since all her abilities can miss, getting Dazed by enemies hurts her in the means of damage dealt as well as slows down her momentum build-up. That being said, she is immune to Blind and can use Dazed or Pinned turns to buff herself with Stealth or Aim Ready.
Elaiya has a smaller health pool that other physical damage dealers, also her defensive stats are lower in comparison. While this means she is more fragile, it also means she will build up momentum faster, as then momentum gain when hit is dependent on the amount of damage you take. So when she takes more damage, she can use it to get even more uses of her high-cost techniques. That being said, if you use Elaiya in your party, it's best to use a dedicated healer as well.
You can easily build your party around Elaiya as your main damage dealer with a dedicated healer and tank. While she doesn't bring any tools to support other party members, she benefits from having one or more of the following in her party:
- Bronwyn: Use Pinning Arrow to lower a target's agility and evasion rate, making it more likely for Elaiya to hit. While she snipes down the main target, Bronwyn can deal spread damage by applying debuffs to other enemies
- Kyrie: Use acid magic to lower enemy defense, so Elaiya's phycial attacks hit even harder. Use group damage to decimate monster packs while Elaiya attacks priority targets.
- Gargan, Raina or Therese: Keep enemies in stun, knockdown or staggered while Elaiya defeats them one by one.
- +4: Clockworke Amusemente
- +2: Lovely Flowers, Pearl Necklace, Berry Gera, Porcelain Doll, Box of Chocolates, Slice of Cake, Rock Candy, Pocket Tome, Shiny Bits
- -2: Sweet Perfume, Monster Fang
- Initial relationship: 41
- +150 max HP to Elaiya
- +2 momentum a turn
Love Quest- Finishing Unfinished Business(Lvl 20)
- Bonus- Triple Barrage skill.
Conversation & SexEdit
- Be Nice
- Be Rough
- Enforce Discipline
- Performance Review
- Let's Make a Deal- After recruiting, triggers automatically on quest completion.
- Catharsis- Finish her love quest, Finishing Unfinished Business(Lvl 20).
- Tainted Drink - Vacation Scene
Hidden stats Edit
The following are a list of stats/traits that are not made readily apparent about Hero on the status menu. Be warned that some of these might reveal spoilers about the character!
- Takes 200% damage from anti-human attacks (becomes 150% after a certain achievement)
- Has a natural 95% hit chance
- Has a natural 7% evasion chance
- Has a natural 10% critical chance
- She is immune to the 'Mana Shock' and 'Blind' statuses
- ↑ Nekochan was responsible for Elaiya's redesign.
- ↑ It substitutes Double Barrage skill.
- ↑ He says 10,000, but it is actually 25,000
- ↑ Since at least the 0.30 version, other party members deal more damage than her but Conash, part of the Harem Collector Development Team, has confirmed that "[...] she has always been intended to be a 'Glass Cannon' sorts of character." (Link).
|Party Characters|| Bronwyn ● Chimei ● Diadira ● Doll ● Elaiya|
Felix ● Gargan ● Hero ● Kyrie ● Larelle
Meline ● Raina ● Therese ● Yamamaya ● Yeon
|Maids||Lilac ● Nerys ● Pandora ● Randi ● Renfeld ● Violet|
|Male Followers||Kevin ● Nicholas|
|Other Harem Members||Alina ● Apple Kid ● Eulania ● Ino ● Orange Kid ● Penelope|
|Shopkeepers||Florine ● Natya ● Serade|
|Other Important NPCs||Doralice ● Brigandine ● Meiriona ● Amazing Old Man|
|Bonus (Non-Canon) Party Members||Cerulean ● Wiki-tan|