In Harem Collector, you are a young initiate to the Adventurer's Guild with dreams of owning your very own harem!
Acquiring Your ManorEdit
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The game begins in the guild tavern with the members of the adventuring guild celebrating your induction. Walk around and speak to all of the people in order to progress. Most of them will offer you a drink; eventually, you will get drunk and pass out. Gargan offers to take you home, but instead he robs you and throws you into the sewer.
You wake up in the sewers with no gear and your hard-saved cash gone. Make your way out of the sewer, stopping to search the skeleton near the grate for a sword (it will automatically be equipped). A little further ahead, you'll encounter a rat. Kill him. As you exit the sewers, you'll encounter the guild alchemist searching for the rat you just killed. Give him the tail and receive your 100,000 Sil as a reward.
When you exit the sewer, you'll receive the quest Lord of the Manor (I) automatically. To the left of the grate is a chest, opening it will grant you debugging items (one to advance the day, one to restore party HP and status, and three consumables that increase Satisfaction).
Go west and ascend the stairs to the main road. Exit the area by following the road east, then north to the crossroads, then east again. Go across the road to the Northmarket Wealthy District and turn south at the crossroads just inside the area. Enter the first building on the west side of the road. Talk to the estate agent about the manor for sale. He will quote you a price of one million Sil, but since you don't have the cash he'll work out a deal to reduce the price. Great! Accept his quest, Lord of the Manor (II).
Now you'll have to locate the loan shark. Head back to the slums. When you enter the area, you'll have an idea to ask the owner of the tavern about local gambling dens. The tavern is on the south side of town, near the sewer grate you emerged from. Enter and speak to the owner/bartender and ask about Gambling Dens. You will have to square up your tab before she'll speak with you. You'll learn about another tavern, the Bitch's Sixth Tit, on the north side of the slums. Head to the north road and follow it until you find a path south that isn't blocked by a dwarf romancing a sheep. As you follow the path, you will encounter Therese, a Paladin of the Angel of Light and Mercy. Speak to her and she'll join your party.
Continue east and enter the pub. Speak to the barkeep to get the password to the back room (and piss off Therese in the process). Speak to the orc to gain entry to the back room. Note: The back room is a danger area, and saving is disabled. Save now before entering.
Upon gaining entry, Therese will flip her shit and start yelling about mercy and justice. This, of course, alerts all the thugs to your presence so you'll have to fight through waves of them to make your way back to the cells. The fights are relatively easy, but if your health gets low don't forget you can use Therese's Lay on Hands ability outside of combat.
There are some pieces of loot scattered about the area. Remember to loot chests and check any conspicuous areas for secrets. The key to the cells is on the table in the bedroom. Go back to the cells and unlock them. The slaver will give you six slave collars as a reward for freeing him. You'll also meet Alina, who will receive your first collar. The scene jumps back to the estate agent's office. He will take all your Sil in exchange for the manor, and you'll keep his daughter as your house steward. Head to the north side of town and enter your new home for a scene with Alina.
The World is Your OysterEdit
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Now you're free to roam the world and do whichever quests suit your fancy. Quest titles will now have a recommended level, and you can choose to complete or ignore them as you see fit.
Before leaving the manor, use the red book on the desk in your bedroom. Under "Instant Gratification", get the "Mysterious Package" for 5 Satisfaction. The item will be delivered in a box in the main hall -- open it, then use the item to obtain the Seeker Stone, which helps locate hidden things in the game.
When you leave the manor, you'll meet your apprentice Felix (who you promptly rename to "Healbot") and he'll join the party. From this point, you can proceed with any of the quests available to you.